SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for macOS, an SDL frontend for other operating systems, and a libretro core. It also includes a text-based debugger with an expression evaluator.
Features common to both Cocoa and SDL versions:
- Supports Game Boy (DMG) and Game Boy Color (CGB) emulation
- Lets you choose the model you want to emulate regardless of ROM
- High quality 96KHz audio
- Battery save support
- Save states
- Advanced text-based debugger with an expression evaluator, disassembler, conditional breakpoints, conditional watchpoints, backtracing and other features
- Extremely high accuracy
- Emulates PCM_12 and PCM_34 registers
- T-cycle accurate emulation of LCD timing effects, supporting the Demotronic trick, Prehistorik Man, GBVideoPlayer and other tech demos
- Real time clock emulation
- Retina/High DPI display support, allowing a wider range of scaling factors without artifacts
- Optional frame blending (Requires OpenGL 3.2 or later)
- Several scaling algorithms (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x; Requires OpenGL 3.2 or later or Metal)