MaterialCraft Learning Machines LLC
Install MaterialCraft with WinGet
winget install --id=ArtCraft.MaterialCraft -e Procedural materials; an open-source, node-based material designer, built in pure Rust. Build tileable PBR materials from noises, patterns and filters in a node graph, watch them update live in 2D and on a 3D model, and export the maps for any engine. It runs natively on macOS, Windows, Linux and FreeBSD, and in the browser via WebAssembly. - A workspace of explorer, library, node graph, 3D view, 2D view and properties, with a familiar node-editor layout. - Tileable by design, so graphs such as wood planks with anisotropic grain, cracked lava rock over glowing emissive seams, and height-blended mossy ground repeat without seams. - Start a new graph from a PBR template or a sample material, and cook as you drag. - Open formats for the exported maps, and materials that work with TextureCraft. - Agent-ready, with the same engine reachable from the command line through materialcraft-cli.