CBQN is a high-performance implementation of the BQN programming language written in C. Designed to efficiently handle array operations, CBQN provides developers with a powerful tool for data processing and mathematical computing.
Key features of CBQN include:
High Performance Execution: Optimized for speed, CBQN leverages modern CPU architectures with SIMD vectorization and supports both x86-64 and aarch64 instruction sets.
Foreign Function Interface (FFI): Enables seamless integration with C libraries, expanding the capabilities of BQN programs.
REPLXX Support: Offers an interactive programming environment with features like command history, syntax highlighting, and line editing for enhanced productivity.
Compiler Optimizations: Configurable to target specific CPU extensions, such as AVX2 on x86-64, delivering significant performance improvements.
Ideal for developers working in data science, numerical analysis, or any domain requiring efficient array manipulation, CBQN provides a robust platform that balances flexibility and speed. Its ability to compile BQN programs into optimized native code makes it particularly suitable for applications where performance is critical.
CBQN can be installed via winget, ensuring easy integration into your development environment.
Add REPLXX=0 if C++ is unavailable (will remove line editing/coloring/name completion in the REPL)
Run sudo make install afterwards to install into /usr/local/bin/bqn (a PREFIX=/some/path argument will install to /some/path/bin/bqn); sudo make uninstall to uninstall
make clean to get to a clean build state
./BQN somefile.bqn to execute a file, or ./BQN for a REPL
Alternatively, third-party packages (and other ways to run BQN) are listed here; CBQN packaging status:
Configuration options
The default configuration enables REPLXX & Singeli, and, if not done before, implicitly runs make for-build to build a CBQN for running build/src/build.bqn and compiling Singeli.
Builds with more performance
(TL;DR: use make o3n for local builds on x86-64, but make is fine on other architectures)
The default target (make o3) will target optimizations for the current architecture, but not any further extensions the specific CPU may have.
Thus, performance can be significantly improved by targeting the specific CPU via make o3n (with the usual drawback of -march=native of it not producing a binary portable to other CPUs of the same architecture).
On x86-64, a native build will, if available, enable usage of AVX2 (i.e. ability to use 256-bit SIMD vectors instead of 128-bit ones, among other things), and BMI2. But, on aarch64, NEON is always available, so a native build won't give significant benefits.
To produce a binary utilizing AVX2 not specific to any processor, it's possible to do make has=avx2. (has=avx2,bmi2 for targeting both AVX2 & BMI2)
Additionally, on AMD Zen 1 & Zen 2, make o3n has=slow-pdep will further improve certain builtins (Zen 1/2 support BMI2, but their implementation of pdep/pext is so slow that not using it for certain operations is very beneficial).
CBQN currently does not utilize AVX-512 or SVE, or have any SIMD optimizations specific to any architectures other than x86-64 and aarch64.
For native builds, targeted extensions are determined by /proc/cpuinfo (or sysctl machdep.cpu on macOS) and C macros defined as a result of -march=native.
Build flags
notui=1 - display build progress in a plain-text format
version=... - specify the version to report in --version (default is commit hash)
nogit=1 - error if something attempts to use git
CC=... - choose a different C compiler (default is clang, or cc if unavailable; CBQN is more tuned for clang, but gcc also works)
CXX=... - choose a different C++ compiler; needed only for REPLXX (default is c++)
j=8 - override the default parallel job count (default is the output of nproc)
OUTPUT=path/to/somewhere - change output location; for emcc-o3 it will be the destination folder for BQN.js and BQN.wasm, for everything else - the filename
target_arch=(x86-64|aarch64|generic) - target architecture; if abscent, inferred from uname, or CC if target_from_cc=1; used for enabling architecture-specific optimizations
target_os=(linux|bsd|macos|windows) - target OS; if abscent, inferred from uname, or CC if target_from_cc=1; used for determining default output names and slight configuration changes
target_from_cc=1 - infer the target architecture and OS from C macros that CC defines via -dM -E; additionally infers available extensions, allowing e.g. make f=-march=x86-64-v3 - target_from_cc=1 to optimize assuming AVX2, which would otherwise need has=avx2
has=... - assume specified architecture extensions/properties (x86-64-only); takes a comma-separated list which, beyond what is architecturally guaranteed, infer additional extensions as noted which hold on existing hardware (at least as of the time of writing):
pclmul (implies SSE4.2)
avx2 (implies pclmul, POPCNT, BMI1)
bmi2 (implies avx2)
slow-pdep (implies bmi2; specifies Zen 1 & Zen 2's slow pdep/pext)
REPLXX=0 - disable REPLXX
singeli=0 - disable usage of Singeli
FFI=0 - disable •FFI, thus not depending on libffi
usz=32 - use 32-bit integers for array lengths (default is 64-bit)
f=... - add extra C compiler flags for CBQN file compilation
lf=... - add extra linking flags (LDFLAGS is a synonym)
CCFLAGS=... - add flags for all CC/CXX/linking invocations
REPLXX_FLAGS=... - override replxx build flags (default is -std=c++11 -Os)
CXXFLAGS=... - add additional CXX flags
Alternatively, build/build (aka build.bqn) can be invoked manually, though note that it has slightly different argument naming (see build/build --help) and doesn't have predefined build types (i.e. make o3ng is done as build/build replxx singeli native g)
More build types
make o3 - the default build
make o3g - effectively make o3 f=-g (custom f=... can still be added on)
make c - make o3 but without -O3
make shared-o3 - produce a shared library libcbqn.so/libcbqn.dylib/cbqn.dll
make shared-c - like make c but for a shared library
make emcc-o3 - build with Emscripten emcc
make wasi-o3 - build targeting WASI
make wasi-reactor-o3 - build producing a WASI Reactor
make debug - unoptimized build with extra assertion checks (also includes -g)
make static-bin - build a statically linked executable (for a fully standalone binary, try make static-bin CC=musl-gcc REPLXX=0)
make static-lib - build a static library archive
All of the above will go through build.bqn. If that causes problems, make o3-makeonly or make c-makeonly can be used. These still enable REPLXX by default, but do not support Singeli. Furthermore, these targets don't support some of the build flags that the others do.
Limitations
While 64-bit values are used for array sizes (unless configured otherwise), some builtins don't have implementations for input/output arrays with over 2⋆31 elements, and will result in an error or possibly give wrong results. As these cases are difficult to test, crashes or memory corruption are also possible. When implemented they may also perform disproportionately worse.
Throwing & catching errors will permanently leak memory; the garbage collector has no way to scan for objects on the C stack, and thus checks for objects with an incorrect reference count (comparing to the expected from other heap objects / GC roots) to infer objects to preserve. Error throwing is implemented via a longjmp, thus making the GC permanently think those are still on the C stack. A full GC can run between REPL lines (as then there's a guarantee of no BQN code being mid-execution), but not in any other context.
Highly nested objects will result in crashes: object freeing is done recursively, and there is nothing preventing arbitrarily-nested objects, resulting in stack overflows.
Requirements
CBQN requires either gcc or clang as the C compiler (by default it attempts clang as things are primarily optimized for clang, but, if unavailable, it'll fall back to cc; override with CC=your-cc), and, optionally, libffi for •FFI and C++ (requires ≥C++11; defaults to c++, override with CXX=your-c++) for replxx.
There aren't hard requirements for versions of any of those, but nevertheless here are some configurations that CBQN is tested on by dzaima:
x86-64 (Linux):
gcc 9.5; gcc 14.2.0; clang 10.0.0; clang 21.0.0
libffi 3.4.6
cpu microarchitecture: Haswell
replxx: g++ 14.0.1; clang++ 21.0.0
x86 (Linux):
clang 19.1.0; gcc≤14 results in miscompilation - https://gcc.gnu.org/bugzilla/show_bug.cgi?id=58416
running on the above x86-64 system, compiled with CCFLAGS=-m32
AArch64 ARMv8-A (within Termux: Android 8, Android 16):
May need `lf=-landroid-spawn` & `pkg install libandroid-spawn` on old Android versions
clang 21.1.5
libffi 3.4.7
replxx: clang++ 21.1.5
Additionally, CBQN is known to compile as-is on macOS. Windows builds can be made by cross-compilation (Docker setup).
The build will attempt to use pkg-config to find libffi, uname to determine target_arch & target_os if not using target_from_cc, and nproc for parallel job count, with defaults if unavailable (-lffi for linking libffi (+ -ldl on non-BSD), target_arch=generic, target_os=linux, j=4; these can of course also be specified manually).
Git submodules are used for Singeli, replxx, and precompiled bytecode. To avoid automatic usage of git here, link local copies to build/singeliLocal, build/replxxLocal, and build/bytecodeLocal.
Furthermore, git is used to determine the version that --version should display (override with version=...). Use nogit=1 to disallow automatic git usage.
other-bqn-impl ./build/genRuntime path/to/mlochbaum/BQN build/bytecodeLocal
In the case of the Java impl, java -jar path/to/dzaima/BQN/BQN.jar ./build/genRuntime path/to/mlochbaum/BQN build/bytecodeLocal
mkdir -p build/bytecodeLocal/gen && make for-bootstrap && ./BQN build/bootstrap.bqn path/to/mlochbaum/BQN
Note that, after either of those, the compiled bytecode may become desynchronized if you later update CBQN without also rebuilding the bytecode. Usage of the submodule can be restored by removing build/bytecodeLocal.
Cross-compilation
You must manually set up a cross-compilation environment. It's possible to pass flags to all CC/CXX/linking invocations via CCFLAGS=..., and LDFLAGS=... to pass ones to the linking step specifically (more configuration options above).
A target_arch=(x86-64|aarch64|generic) make argument should be added (generic will work always, but a more specific argument will enable significant optimizations), as otherwise it'll choose based on uname. Similarly, target_os=(linux|bsd|macos|windows) should be present if the target OS differs from the host.
Alternatively, the target_from_cc=1 make argument can be used, replacing the need of target_arch and target_os (although they can be still set, overriding the values inferred from CC).
Furthermore, all build targets (except -makeonly ones) will need a non-cross-compiled version of CBQN at build time to run build.bqn and Singeli. For those, a make for-build will need to be ran before the primary build, configured to not cross-compile. (this step only needs a C compiler (default is CC=cc here), and doesn't need libffi, nor a C++ compiler).
Licensing
First, some exceptions to the general licensing:
timsort implementation - src/builtins/sortTemplate.h: MIT; original repo
Additionally, REPLXX (optional, included by default) has its own licensing at build/replxxSubmodule/LICENSE.md.
Everything else (i.e. all files except src/builtins/sortTemplate.h, src/utils/ryu.c, and everything in src/utils/ryu/) may be treated as under any of the following licenses, as if they had the respective notice:
Copyright (C) 2021-2025 dzaima and contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see .
Copyright (C) 2021-2025 dzaima and contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.