LANCommander

Self-hosted game distribution - no internet required.
LANCommander is an open-source, self-hostable digital game platform. Host your own game library, distribute games across your local network, and let players browse and install from a polished desktop launcher. Originally built for LAN parties where internet access isn't available, but works anywhere you want a private game distribution platform.
Screenshots
<img src="LANCommander.Documentation/Releases/_Assets/2.1.0 - Depot.jpg" />
<img src="LANCommander.Documentation/Releases/_Assets/2.1.0 - Launcher.jpg" />
<em>Depot - browse by genre, popularity, and new releases</em>
<em>Game detail view with media, description, and play controls</em>
<img src="LANCommander.Documentation/Releases/_Assets/2.1.0 - Shelf.jpg" />
<img src="LANCommander.Documentation/Releases/_Assets/2.1.0 - Server - Preview.png" />
<em>Library shelf - your full game collection at a glance</em>
<em>Server admin dashboard - manage games, users, and settings</em>
Features
Game Distribution
- Self-hosted game library - host and distribute games over your local network
- No internet dependency - all assets served locally, perfect for closed networks
- Multi-part archive uploads with chunked transfer for large games
- Automatic metadata lookup from IGDB and SteamGridDB (covers, icons, backgrounds)
- Redistributable management - bundle and auto-install Visual C++, .NET, DirectX, etc.
Desktop Launcher
- Polished game browser with depot storefront, library shelf, and search/filtering
- Download queue with progress tracking and install management
- Cloud saves - automatic backup and restore of game save files
- Auto-discovery - finds servers on your network via UDP beacon
- Media viewer - browse screenshots and video trailers for each game
- Discord Rich Presence integration
- Offline mode support
Server Administration
- Web-based dashboard built on ASP.NET Blazor
- User management with registration, approval workflows, and role-based access
- OpenID Connect authentication support
- PowerShell scripting - pre/post install, pre/post launch hooks with a built-in editor
- Dedicated server management with RCON support
- Play session tracking and statistics
Game Packaging
- Dedicated Packager tool with step-by-step wizard for creating game packages
- Automatic metadata lookup - search IGDB and auto-fill game details
- Registry capture and installer monitoring
- Direct upload to your LANCommander server
Developer SDK
- Published on NuGet -
LANCommander.SDK
- Build custom clients and tools with the .NET SDK
- Full API access via dependency injection
Platform Support
| Component | Windows | Linux | macOS |
|---|
| Server | x64, arm64 | x64, arm64 | x64, arm64 |
| Launcher | x64, arm64 | x64, arm64 | x64, arm64 |
| Packager | x86 | - | - |
> Note: The launcher is primarily tested on Windows. Linux and macOS builds are provided but may have limited functionality.
Quick Start
Docker (Recommended)
A Docker image is available on Docker Hub:
services:
lancommander:
image: lancommander/lancommander:latest
container_name: lancommander
environment:
- PUID=1000
- PGID=1000
- TZ=Etc/UTC
# Uncomment the line below to install SteamCMD
# - STEAMCMD=1
# Uncomment the line below to install WINE
# - WINE=1
volumes:
- /path/to/app/data:/app/Data
ports:
- 1337:1337/tcp # Web interface
- 35891:35891/udp # Beacon broadcast
- 213:213/udp # IPX relay
restart: unless-stopped
All config and uploaded game archives are stored in /app/Data.
Standalone
Download the latest release for your platform from the Releases page. The server is a self-contained binary with no external dependencies beyond a supported OS.
SteamCMD Support
The Docker image supports optional SteamCMD installation. Set STEAMCMD=1 to enable it. SteamCMD will be installed in /app/Data/Steam with cached credentials persisted across container restarts.
WINE Support
Set WINE=1 to install WINE with wine32, wine64, and winetricks support in the Docker container.
> Note: The Docker image runs the Linux build. Features such as server management may be limited.
FAQ
How do I get games?
LANCommander is a management and distribution platform; it does not come bundled with any games. The best candidates are portable, DRM-free, freeware, shareware, or abandonware titles. Join our Discord where the community shares pre-packaged freeware games.
I have a large LAN party planned. What about scaling?
LANCommander communicates over HTTP(S). All downloads are served through standard API routes (/api/Games/{id}/Download), making it compatible with reverse proxies and LAN caching solutions.
Where can I get help?
- Documentation: lancommander.app
- Community: Discord - the best place for help with the platform, scripting, and game packaging
How do I contribute?
See CONTRIBUTING.md for build instructions and contribution guidelines. If you're not a developer, contributing to the documentation is a great way to help.
Roadmap
The following features are being considered for future releases:
- Peer-to-peer file sharing of game files
- Built-in VPN client/server for remote LAN parties
- Integration with platforms such as Discord, TeamSpeak, Mumble
Community
License
LANCommander is licensed under the MIT License.