Use this command to install LANCommander Launcher:
winget install --id=LANCommander.Launcher -e
LANCommander is a self-hosted game distribution platform designed for LAN parties and personal libraries.
Install and play games from your LANCommander library with this game launcher.
LANCommander Launcher is a game launcher designed to simplify access to games hosted on a self-hosted LANCommander platform. It enables users to install and play games directly from their LANCommander library, streamlining the experience for LAN parties and personal gaming setups.
Key Features:
Self-hostable architecture for local network use.
Cross-platform support for Windows, Linux, and macOS.
Simplified game management with drag-and-drop functionality.
Integration with winget for seamless installation of games.
Audience & Benefit:
Ideal for gamers organizing or participating in LAN parties, especially in environments without internet access. It provides a robust platform for managing and distributing games locally, ensuring smooth gameplay and event organization.
README
LANCommander
LANCommander is an open-source digital game platform.
The main application is self-hostable and is built on the ASP.NET Blazor web application framework. Your self-hosted platform can be accessed through the offical LANCommander launcher. The database is implemented using SQLite so there is no complex setup required.
The platform is designed to work on local networks and loads no assets from the internet. It was originally developed to help assist a LAN party where the local network is closed and no internet access is permitted.
Builds for Windows, Linux, and macOS are provided, with varying levels of support/compatibility. Currently the launcher has only been tested to run on Windows
All config files are available from /config. This include any archive uploads for games. Many of these paths can be changed under Settings if you wish to add additional volume mappings.
SteamCMD Support
The Docker image supports optional SteamCMD installation. To enable this feature, set the STEAMCMD=1 environment variable in your docker-compose.yml file. When enabled, SteamCMD will be installed in /home/steam/steamcmd and made available as steamcmd command.
WINE Support
The Docker image supports optional WINE installation. To enable this feature, set the WINE=1 environment variable in your docker-compose.yml file. When enabled, WINE will be installed with wine32, wine64, and winetricks support. A wine user will be created with a configured WINE environment in /home/wine/.wine.
Note: The Docker image runs the Linux build and features such as server management may be limited.
FAQ
How do I get games?
The best games are either portable games or DRM-free games. Freeware, shareware, abandonware are all great available options. LANCommander is only a management/distribution system. It does not come bundled with any games.
It's worth joining our Discord as some pre-packaged freeware games are available to download.
I have a pretty large LAN party planned with hundreds of players. I have some sick infrastructure and a LAN cache. What do?
LANCommander communicates over HTTP(S). There is no LAN cache configuration provided, but all downloads are provided through the /api/Games/{id}/Download route.
Where can I get some help?
Documentation can be found at our documentation site. The Getting Started guide contains enough information to get your server up and running in minutes.
Our soon to be retired wiki is still available to plug any documentation holes while we work on updating the documentation site. Tutorials as well as sample configurations for Games and Redistributables can be found there.
How do I contribute?
Hit that fork button, submit a PR, there are no hard rules right now.
If you're not a developer but still want to contribute, contributing to our documentation site is a great way to give back to the community!
The LANCommander dev team is currently spearheaded by one developer in their free time. Paid donation tiers are available over at the Patreon page.
SDK
A separate assembly called LANCommander.SDK has been created for use in client applications. Here is a quick example of how one can authenticate to a LANCommander server and install a game to C:\Games:
var client = new LANCommander.SDK.Client("http://localhost:1337", "C:\\Games");
await client.AuthenticateAsync("username", "password");
client.Games.Install("114f653d-ea91-484b-8fe9-8e9bb58bde81");
To Do
LANCommander is far from complete. The basic implementation that exists will allow you to:
Manage games
Upload archives
Manage scripts
Manage keys
Download games
Basic user management
New user registration
Local "cloud" user saves
Dedicated server management/administration
Redistributable management and distribution
IPX Beacon for emulators such as DosBox
Game media management and automatic lookup (covers, icons, backgrounds)
Dedicated launcher for easy client setup
The following features are being considered:
Peer-to-peer file sharing of game files
Built-in VPN client/server for remote LAN parties
Social features including chat, friends list, etc.
Integration with platforms such as Discord, TeamSpeak, Mumble