Sunshine LizardByte
winget install --id=LizardByte.Sunshine -e
Sunshine is a self hosted, low latency, cloud gaming solution with support for AMD, Intel, and Nvidia GPUs. It is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield. Connect to Sunshine from any Moonlight client, available for nearly any device imaginable.
Sunshine is a self-hosted, low-latency cloud gaming solution designed to enable seamless remote access to PC games. Built as an open-source implementation of NVIDIA's GameStream, it supports AMD, Intel, and Nvidia GPUs, providing versatile compatibility across various hardware setups.
Key Features:
- Cross-platform support for AMD, Intel, and Nvidia GPUs.
- Low-latency performance optimized for smooth gaming experiences.
- Open-source architecture allowing customization and community contributions.
- Compatibility with Moonlight clients, enabling access on nearly any device.
- Self-hosted deployment model prioritizing privacy and control over streaming services.
Ideal for PC gamers seeking to stream their games remotely, Sunshine offers a reliable and lag-free experience. It empowers users to enjoy their favorite titles from the comfort of other devices while maintaining full control over their gaming environment. Installable via winget, it integrates effortlessly into your existing setup, ensuring a hassle-free experience.
README

Sunshine
Self-hosted game stream host for Moonlight.
ℹ️ About
Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from the local server or any mobile device.
LizardByte has the full documentation hosted on Read the Docs
🖥️ System Requirements
@warning{These tables are a work in progress. Do not purchase hardware based on this information.}
Minimum Requirements
Component
Requirement
GPU
AMD: VCE 1.0 or higher, see: <a href="https://github.com/obsproject/obs-amd-encoder/wiki/Hardware-Support">obs-amd hardware support</a>
Intel:
Linux: VAAPI-compatible, see: <a href="https://www.intel.com/content/www/us/en/developer/articles/technical/linuxmedia-vaapi.html">VAAPI hardware support</a>
Windows: Skylake or newer with QuickSync encoding support
Nvidia: NVENC enabled cards, see: <a href="https://developer.nvidia.com/video-encode-and-decode-gpu-support-matrix-new">nvenc support matrix</a>
CPU
AMD: Ryzen 3 or higher
Intel: Core i3 or higher
RAM
4GB or more
OS
Windows: 10+ (Windows Server does not support virtual gamepads)
macOS: 13+
Linux/Debian: 12+ (bookworm)
Linux/Fedora: 40+
Linux/Ubuntu: 22.04+ (jammy)
Network
Host: 5GHz, 802.11ac
Client: 5GHz, 802.11ac
4k Suggestions
Component
Requirement
GPU
AMD: Video Coding Engine 3.1 or higher
Intel:
Linux: HD Graphics 510 or higher
Windows: Skylake or newer with QuickSync encoding support
Nvidia: GeForce GTX 1080 or higher
CPU
AMD: Ryzen 5 or higher
Intel: Core i5 or higher
Network
Host: CAT5e ethernet or better
Client: CAT5e ethernet or better
HDR Suggestions
Component
Requirement
GPU
AMD: Video Coding Engine 3.4 or higher
Intel: HD Graphics 730 or higher
Nvidia: Pascal-based GPU (GTX 10-series) or higher
CPU
AMD: Ryzen 5 or higher
Intel: Core i5 or higher
Network
Host: CAT5e ethernet or better
Client: CAT5e ethernet or better
❓ Support
Our support methods are listed in our LizardByte Docs.
💲 Sponsors and Supporters
👥 Contributors
Thank you to all the contributors who have helped make Sunshine better!
GitHub
CrowdIn
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