DirectX Shader Compiler Microsoft
winget install --id=Microsoft.DirectX.ShaderCompiler -e DirectX Shader Compiler is a software tool designed to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. This compiler enables developers to create shader programs compatible with DirectX graphics APIs for applications in gaming, visualization, and computation.
Key Features:
- Command-line compilation: The
dxc.exetool allows developers to compile HLSL shaders directly from the command line. - Componentized architecture: The
dxcompiler.dllprovides modular access to compiler, assembler, disassembler, and validator functionalities. - DXIL support up to version 1.5: Enables shader development for DirectXShaderModel 6.6 and beyond, supporting advanced GPU capabilities.
- LLVM/Clang integration: Built on the LLVM infrastructure, enabling extensibility and compatibility with a wide range of tools and languages.
- Cross-platform compatibility: Works across various Windows 10 versions, ensuring broad support for shader development.
Audience & Benefit: Ideal for graphics developers creating DirectX-based applications, this compiler provides the necessary tools to optimize performance and leverage cutting-edge GPU features. By supporting the latest DirectX shader models and DXIL formats, it ensures compatibility with modern hardware while enabling efficient development workflows.
The DirectX Shader Compiler can be installed via winget, making it accessible for integration into development environments.