UVAtlas Microsoft Corp
winget install --id=Microsoft.DirectX.UVAtlas -e UVAtlas is a shared-source library designed to create and pack isochart texture atlases. These atlases enable efficient mapping of 3D models onto 2D textures while minimizing distortion, making it particularly useful for applications requiring high-performance rendering, such as video games or computer graphics.
Key Features:
- Support for various mesh formats, including SDKMESH, SDKMESH2, CMO, VBO, and Wavefront .obj files.
- Capabilities to compute isometric mapping transforms (IMT) from per-vertex signals, textures, or arbitrary data sources.
- Integration with modern build systems via CMake, ensuring compatibility across multiple platforms and compilers.
Audience & Benefit: Ideal for software developers working on projects that require efficient texture mapping of 3D models. UVAtlas helps reduce memory usage and optimize rendering performance by generating high-quality isochart textures, supporting a wide range of input formats and platform configurations. It can be installed via winget for easy setup.