DirectX Texture Converter Microsoft Corporation
command-line dds direct3d directx directx-11 directx-12 directxtex microsoft textures wic-codec xbox
Use this command to install DirectX Texture Converter:
winget install --id=Microsoft.DirectXTex.Texconv -e Texconv is a command-line texture conversion tool developed by Microsoft as part of the DirectXTex library. It is designed for processing and converting texture files (e.g., DDS, PNG, TGA, BMP, etc.) with support for various formats, mipmaps, compression, and other texture operations.
Key Features:
- Format Conversion: Supports common formats like DDS, PNG, JPEG, TGA, BMP, HDR, and more.
- Mipmap Generation: Automatically generates mipmaps for textures.
- Compression: Supports BC (Block Compression) formats (BC1-BC7) for DDS files.
- Cube Maps & Arrays: Handles texture arrays and cube maps.
- Metadata & Alpha Handling: Preserves or modifies alpha channels and metadata.
- HDR & WIC Support: Works with high dynamic range (HDR) images and Windows Imaging Component (WIC) codecs.
Audience & Benefit: Ideal for game developers, texture artists, and anyone requiring image processing for Direct3D or Xbox. Texconv streamlines the conversion and optimization of textures, enabling efficient preparation for runtime use while maintaining quality and performance.
Installable via winget, this tool is essential for anyone working with textures in DirectX-based projects.