Microsoft GameInput Microsoft Corporation
winget install --id=Microsoft.GameInput -e GameInput is a next-generation input API designed to provide developers with a unified interface for accessing and managing input from various devices. It simplifies the process of handling keyboards, mice, gamepads, sensors, and other controllers through a consistent programming model.
Key Features:
- Consistent Interface: GameInput exposes all input devices through a single unified model, making it easier to manage diverse hardware with minimal code changes.
- High Performance: Built on a direct memory access (DMA) architecture, the API ensures low latency and efficient resource usage, ideal for time-sensitive applications like gaming.
- Advanced Haptics & Sensors: Supports advanced haptic feedback and integrates with Windows sensor data for enhanced device interaction.
- Ease of Use: Most common input tasks can be implemented with just a few lines of code, reducing development complexity.
- Cross-Platform Support: Available on Xbox via the GDK and PC via NuGet, supporting older versions of Windows back to 19H1.
Audience & Benefit: Ideal for game developers and input system integrators seeking to streamline device management. GameInput enables faster development cycles, improved performance, and a better user experience by supporting a wide range of devices with minimal overhead. It can be installed via winget for easy setup on supported platforms.