MSLA/DLP, file analysis, calibration, repair, conversion and manipulation
UVtools is a comprehensive software solution designed for managing and enhancing MSLA/DLP files. It streamlines processes such as file analysis, repair, calibration, conversion, and manipulation, making it an essential tool for professionals in 3D printing and digital manufacturing.
Key Features:
Comprehensive File Analysis: Detailed examination of MSLA/DLP files to identify issues.
Precise Calibration: Ensures accurate prints by adjusting settings for specific printers.
File Manipulation: Enables scaling, rotating, and layer adjustments for precise output.
Conversion Capabilities: Translates files between various formats to suit different printers.
Audience & Benefit:
Ideal for professionals in 3D printing and digital manufacturing, UVtools enhances workflow efficiency by reducing errors and improving print quality. It supports cross-platform use, allowing seamless integration across different operating systems.
UVtools is a vital resource for anyone looking to optimize their MSLA/DLP projects, ensuring accuracy and reliability in every print.
# Replace x.x.x by the version you want to install
bash -c "$(curl -fsSL https://raw.githubusercontent.com/sn4k3/UVtools/master/Scripts/install-uvtools.sh)" -- x.x.x
MSLA/DLP, file analysis, calibration, repair, conversion and manipulation
This simple tool can give you insight of supports and find key failures.
Did you forget what resin or other settings you used on a project?
This can also save you, check every setting that were used with or simply change them!
I don't own a Prusa SL1 or any other resin printer, for now I’m only a FDM user with Prusa MK3 and a Ender3.
PrusaSlicer is my only choose, why? Because I think it's the best and feature more, at least for me, simple but powerful.
So why this project? Well in fact I’m looking for a resin printer and i like to study
and learn first before buy, get good and don't regret, and while inspecting i found that
resin printers firmwares are not as universal as FDM, too many file formats and there
before each printer can use their own property file, this of course limit the software selection,
for example, only PrusaSlicer can slice SL1 files. So with that in mind I'm preparing when I get
a resin printer in future I can use PrusaSlicer instead of others.
I've explored the other slicers and again, no one give me joy, and i feel them unstable,
many users slice model on PrusaSlicer just to get those supports and export STL to load in another,
that means again PrusaSlicer is on the win side, the problem is they can't slice directly on PrusaSlicer,
so, in the end, my project aims to do almost that, configure a printer on PrusaSlicer, eg: EPAX X1,
slice, export file, convert SL1 to native printer file and print.
Please note I don't own any resin printer! All my work is virtual and calculated,
so, use experimental functions with care! Once things got confirmed a list will show.
But also, I need victims for test subject. Proceed at your own risk!
Features
View, modify and extract layer by layer
View, modify and extract thumbnails
Export file to a folder
View and edit all used properties/settings
Many tools to mutate and filter layers
Check for issues and repair/remove them as possible:
Custom "Material Notes" and "Printer Notes" keywords:
TransitionLayerCount_xxx: Sets the number of transition layers
BottomLightOffDelay_xxx: Sets the bottom light off delay time in seconds
LightOffDelay_xxx: Sets the light off delay time in seconds
BottomWaitTimeBeforeCure_xxx: Sets the bottom wait time before cure in seconds
WaitTimeBeforeCure_xxx: Sets the wait time before cure in seconds
BottomWaitTimeAfterCure_xxx: Sets the bottom wait time after cure in seconds
WaitTimeAfterCure_xxx: Sets the wait time after cure in seconds
BottomLiftHeight_xxx: Sets the bottom lift height in millimeters
BottomLiftSpeed_xxx: Sets the bottom lift speed in millimeters/minute
BottomLiftHeight2_xxx: Sets the second bottom lift height in millimeters
BottomLiftSpeed2_xxx: Sets the second bottom lift speed in millimeters/minute
LiftHeight_xxx: Sets the lift height in millimeters
LiftSpeed_xxx: Sets the lift speed in millimeters/minute
LiftHeight2_xxx: Sets the second lift height in millimeters
LiftSpeed2_xxx: Sets the second lift speed in millimeters/minute
BottomWaitTimeAfterLift_xxx: Sets the bottom wait time after lift in seconds
WaitTimeAfterLift_xxx: Sets the wait time after lift in seconds
BottomRetractSpeed_xxx: Sets the bottom retract speed in millimeters/minute
BottomRetractHeight2_xxx: Sets the second bottom retract height in millimeters
BottomRetractSpeed2_xxx: Sets the second bottom retract speed in millimeters/minute
RetractSpeed_xxx: Sets the retract speed in millimeters/minute
RetractHeight2_xxx: Sets the second retract height in millimeters
RetractSpeed2_xxx: Sets the second retract speed in millimeters/minute
BottomLightPWM_xxx: Sets the bottom LED light power (0-255)
LightPWM_xxx: Sets the LED light power (0-255)
FILEVERSION_n: Sets the output file format version/revision
FILECLASS_xxx: Sets the output file format class to be auto converted once open on UVtools
FILEFORMAT_xxx: Sets the output file format extension to be auto converted once open on UVtools
LAYERIMAGEFORMAT_xxx: Sets the layer image format required for the converted file if the format have multiple options (For Archives with PNG's)
Note that some variables will only work if the target format supports them, otherwise they will be ignored.
Replace the "xxx" by your desired value in the correct units
Command-line
UVtoolsCmd (Console) executable
Usage:
UVtoolsCmd [command] [options]
Options:
-q, --quiet Make output silent but exceptions error will still show
--no-progress Show no progress
--dummy Do not save alterations to file
--core-version Show core version information
--version Show version information
-?, -h, --help Show help and usage information
Commands:
set-properties Set properties in a file or to it layers with new values
run Run operations, suggestions and/or scripts
convert Convert input file into a output file format by a known type or extension []
extract Extract file contents to a folder []
copy-parameters Copy print parameters from one file to another
set-preview, set-thumbnail Sets and replace thumbnail(s) in the file [default: :heatmap]
compare Compare two files and output the differences
print-issues Detect and print issues
print-properties Prints available properties
print-gcode Prints the gcode of the file if available
print-machines Prints machine settings
print-formats Prints the available formats
Note: On each command you can use -? to see specific command help and extra options
UVtools (UI) executable
Open file(s):
Syntax: UVtools \ [file2] [file3] ...
Example 1: UVtools C:\model.osla
Example 2: UVtools C:\model.zip D:\other_model.osla
Note: When a invalid file is pass, the program will open as default.
Redirect a command to UVtoolsCmd:
Syntax: UVtools --cmd \
Example 1: UVtools --cmd convert C:\model.osla zip
Note: This can be used when UVtoolsCmd is not directly exposed, for example if you are running via a .AppImage.
All commands will be redirected to UVtoolsCmd and the UI will not run. It still shows the terminal window.
Legacy
The following commands are the old way and commands under the UI executable, they will be removed in near future, try to not use them, please prefer UVtoolsCmd.
Copy the following script, paste and run on a terminal:
(Required if you didn't use the auto installer or if it failed to detect and install dependencies)
To run UVtools open it folder on a terminal and call one of:
Double-click UVtools file
./UVtools.app/Contents/MacOS/UVtools
bash UVtools.app/Contents/MacOS/UVtools.sh
As a practical alternative you can create a shortcut on Desktop
How to use
There are multiple ways to open your file in UVtools:
Open UVtools and load your file (CTRL + O) (File -> Open)
Open UVtools and drag and drop your file inside window
Drag and drop file into UVtools.exe
Set UVtools the default program to open your files
Library -> Developers
Are you a developer?
This project include a .NET 6.0 library (UVtools.Core) that can be referenced in your application to make use of my work.
Easy to use calls that allow you work with the formats. For more information navigate main code to see some calls.
Build directions
The fastest way to compile the project is by run the build/compile.bat, however if you wish to develop with visual studio follow the following steps:
Install Visual Studio and include .NET development support
Install the .NET 6.0 SDK if not included on previous installation
All my work here is given for free (OpenSource), it took some hours to build, test and polish the program.
If you're happy to contribute for a better program and for my work i will appreciate the tip.
Use one of the following methods: