Use this command to install DLSS Updater with WinGet:
winget install --id=Recol.DLSSUpdater -e
DLSS Updater is a utility designed to automatically update DLSS (Deep Learning Super Sampling), XeSS (Intel Xe Super Sampling), and DirectStorage DLLs for games across multiple platforms.
Key Features:
Supports updating games from popular launchers, including Steam, Ubisoft, EA Play, Xbox Game Pass (PC), Epic Games Launcher, GOG Galaxy, and Battle.net.
Includes a soft backup system for restoring DLLs using DLSS Swapper.
Updates Ray Reconstruction/Frame Generation/Streamline (Reflex Low Latency) DLLs, as well as XeSS/FSR/DirectStorage DLLs.
Features a user-friendly GUI for managing updates and manually specifying folder locations.
Blacklist management to skip games with specific compatibility issues or unsupported DLSS versions.
Audience & Benefit:
Ideal for gamers and tech enthusiasts who want to ensure their games are using the latest performance-enhancing technologies without manual intervention. By automating DLL updates, DLSS Updater helps users achieve better visual quality and performance in supported titles.
The application requires administrative privileges to modify game files and can be installed via winget.
README
DLSS Updater
Update every DLSS / XeSS / FSR DLL across all the games on your system — from one place.
> [!TIP]
> Quick start (Windows):winget install "DLSS Updater" — then launch and hit scan.
> Prefer Linux? Grab the Flatpak. Full options are in Installation.
DLSS Updater scans the games installed on your system, detects the upscaling and
frame-generation DLLs they ship with, and replaces them with newer versions — with automatic backups so you can always roll back. It runs on Windows and Linux and
understands games from every major launcher.
⭐ Star History
Features
<h3>🖥️ Cross-Platform</h3>
Runs on <strong>Windows & Linux</strong> and detects games from every major launcher — Steam, Epic, GOG, Ubisoft, EA, Battle.net & Xbox.
<h3>🔄 Updates Everything</h3>
DLSS, Ray Reconstruction, Frame Generation, Streamline, XeSS, FSR & DirectStorage — all at once, or one binary at a time.
<h3>🎛️ DLSS Presets</h3>
Apply global or per-game SR / RR / FG preset overrides on Windows (NVIDIA), or per-title Proton launch options on Linux — DLSS SR/RR/FG overrides plus FSR 4 & XeSS DLL upgrades.
<h3>🖼️ Smart Game Images</h3>
Optional Steam Web API matching for near-perfect banners, plus custom banner & name overrides that survive rescans.
<h3>💾 Safe by Default</h3>
Every binary is backed up before it's touched — restore any DLL in one click from the <strong>Backups</strong> view.
<h3>🚫 Custom Blacklist</h3>
Skip (or force) any title with your own per-game blacklist, layered on top of the community list.
<h3>⬆️ Updates Itself</h3>
When a new release lands, the version badge beside the title becomes an update button. On <strong>Windows</strong> it downloads, verifies and installs the new version, then restarts itself. On <strong>Linux</strong> it downloads the Flatpak bundle — a sandboxed app can't install packages itself — though Flatpak users can simply take updates through flatpak update or their software centre instead.
🖥️ Platform & Launcher Support
Cross-platform on Windows and Linux, with detection for the launchers below:
Launcher
Windows
Linux
Notes
Steam
✅
✅
Includes Proton games on Linux
Epic Games Launcher
✅
✅
GOG Galaxy
✅
✅
Ubisoft Connect
✅
✅
EA Play
✅
✅
Battle.net
✅
✅
Keep the launcher open before updating (not required for custom folders)
DLSS Super Resolution, plus Ray Reconstruction, Frame Generation and Streamline (Reflex Low Latency, DirectSR, NIS, etc.)
XeSS / XeSS Frame Generation / XeLL
FSR
DirectStorage (Windows only)
Update everything at once, or update individual binaries for a specific game
🎛️ DLSS Presets & Proton Upscalers
Global presets (Windows, experimental) — the DLSS Settings card on the home page applies preset overrides to every game via the NVIDIA driver base profile (the same mechanism as the NVIDIA App's global override). Shows the currently applied preset; takes effect at the next game launch.
Super Resolution (SR): Default / Latest / Preset J / K / L / M
Ray Reconstruction (RR): Default / Latest model
Frame Generation (FG): Default / Latest / Preset A / B
⚠️ Per-game overrides set in the NVIDIA App take priority — set its DLSS override to Default/Off to let this global setting apply.
Per-game presets (Windows, NVIDIA only) — the DLSS Settings action on any game (right-click a card, or its ⋮ menu) opens a per-game panel that overrides SR / RR / FG for just that title via its NVIDIA per-application driver profile — the same mechanism the NVIDIA App uses for per-game overrides. It takes priority over the global setting for that game and applies at the next launch. The action is hidden automatically on non-NVIDIA systems.
The game's executable is detected automatically (NVIDIA driver lookup → folder heuristic → Steam manifest); when it can't be determined, a Change executable file picker lets you point at the correct .exe. Your executable and preset choices are remembered between sessions.
The panel reads back the value the driver is actually applying and distinguishes NVIDIA's predefined value from your own override. Reset to default clears the override (reverting to the game's predefined value) in one click.
Proton Upscalers (Linux only) — the Proton Upscalers panel generates per-title Steam launch options (copy-to-clipboard; the same variables work in Heroic/Lutris environment settings):
DLSS (NVIDIA) — SR presets (Latest / J / K / L / M) and RR presets (Latest) plus a Frame Generation override via DXVK-NVAPI, matching the Windows per-game dialog. Works on any Proton, including Valve's.
DLL upgrades (GE-Proton / Proton-CachyOS / Proton-EM) — one-toggle PROTON_DLSS_UPGRADE, PROTON_FSR4_UPGRADE (RDNA3/RDNA4 aware) and PROTON_XESS_UPGRADE launch options with optional on-screen indicators. The panel reads each game's Proton build from Steam's compat-tool mapping and disables toggles that build doesn't support.
GPU vendor is auto-detected (NVIDIA / AMD / Intel) to show the relevant sections, with RDNA3 mode recommended automatically on RX 7000 GPUs.
🖼️ Game Images & Custom Display
Steam Web API integration (optional) — connect your free Steam API key for near-perfect game image matching.
Auto-detects your Steam ID from the local installation
Four-tier app ID resolution: Manifest → Steam API → Store Search → FTS5 fuzzy match
One-click re-resolution to fix images from previous scans
Custom display — override any game's banner image and display name via the pencil icon on its card.
Search the local Steam app list to find any game (no API key required; credentials improve results)
Overrides are stored separately from scanner data, so a rescan can't revert them
Reset to default at any time
💾 Backups & Safety
Built-in backup system that snapshots game binaries before modifying them
Restore any modified DLL from the Backups view
Build your own per-game blacklist to skip titles for any reason
Scoop — via the scoop-games bucket (manifest update pending merge). Scoop extracts the MSI into a portable install, so nothing touches Program Files:
scoop bucket add games
scoop install dlss-updater
Direct download — grab DLSS.Updater.X.Y.Z.msi from the Releases page and run it.
Updating
From 4.6.0 onwards the app updates itself. When a release is available the version badge
beside the title becomes an update button; clicking it downloads the installer, verifies it
against the SHA-256 digest GitHub publishes, installs it and restarts. Both the launch check
and automatic downloading are configurable under UI Preferences → Application Updates.
If you installed through a package manager you can keep using it instead — winget upgrade
or choco upgrade dlss-updater. One exception: Scoop installs are portable, so let Scoop
update them (scoop update dlss-updater). The in-app updater runs the MSI, which installs to
Program Files and would leave you with two copies.
Linux
The Flatpak is the recommended way to install on Linux.
# Download DLSS_Updater-X.Y.Z.flatpak from the Releases page, then:
flatpak install --user DLSS_Updater-X.Y.Z.flatpak
flatpak run io.github.recol.dlss-updater
Updating
Bundles from 4.6.0 onwards register an update remote when you install them, so
later releases arrive through your software centre or:
The repository is GPG signed, and both routes above set up verification for you — updates
that aren't signed with the key below are refused. Nothing to configure; the key travels
inside the bundle and in the .flatpakrepo. To check it yourself:
4AD3 8790 6BC2 7C4B 8BFC B2D4 A613 C3A8 B1F1 B430
Uninstall
flatpak uninstall io.github.recol.dlss-updater
Custom game directories
The Flatpak has read-only access to common game locations by default: ~/, /mnt/,
/media/, and /run/media/.
git clone https://github.com/Recol/DLSS-Updater.git
cd DLSS-Updater
uv sync --frozen
# Build the executable
uv run pyinstaller DLSS_Updater.spec
# …or build the MSI installer
pwsh build_msi.ps1
# Run it
.\dist\DLSS_Updater.exe
Linux
git clone https://github.com/Recol/DLSS-Updater.git
cd DLSS-Updater
uv sync --frozen
# Build the executable…
uv run pyinstaller DLSS_Updater_Linux.spec
# …or build the Flatpak
./build_flatpak.sh
# Run it
./dist/DLSS_Updater
Blacklisted Games
The list of unsupported (blacklisted) games is maintained as a CSV in a separate
repository, so it can be updated independently of the application:
Use their own version of DLSS for testing (e.g., 3DMark)
Replace the DLL on launch (e.g., Warframe)
Ship a DLSS version below 2.0 (non-updatable)
Have known compatibility issues with updated DLSS versions
You can override the blacklist via the Manage Blacklist button in the GUI to skip
(or force) games for any reason.
Anti-Cheat
The tool does not globally block anti-cheat games, since some allow DLL replacement.
Individual titles will be blacklisted as they're reported not to function.
Troubleshooting
Check the Issues section to see if your
problem has already been reported. If not, open a new issue with as much detail as
possible. Each release also ships detailed notes in release_notes.txt and on the
Releases page.
Roadmap
Publishing on Flathub so Linux users can install straight from their software center (#234) — groundwork shipped in 4.3.1
Automation support with external software
Community-requested features — open an issue to suggest one
License & Credits
Licensed under the GNU Affero General Public License. See the LICENSE file
for details.
This project uses NVIDIA's DLSS (Deep Learning Super Sampling) — see NVIDIA's
DLSS page for more — and
Intel's XeSS (Xe Super Sampling) — see Intel's
XeSS page.
Special thanks to all contributors of the open-source libraries used here, including but
not limited to pefile, psutil, PyInstaller and packaging. If any are uncredited and
should be, please let the author know and credit will be applied.