BizHawk is a multi-system emulator written in C# designed to support a wide range of gaming consoles and computers. It serves as both a casual gaming tool and an advanced platform for Tool-Assisted Speedrunners (TASers), offering features like fullscreen mode, joypad support, rerecording capabilities, and debugging tools.
Key Features:
Fullscreen and joypad support for a seamless gaming experience.
Rerecording and debugging tools for precise frame-level control.
Lua scripting support for custom automation and frontend control.
Comprehensive system support, including NES, SNES, Game Boy, N64, PlayStation, and many others.
Save states, speed control, and rewinding functionality.
Audience & Benefit:
Ideal for casual gamers seeking a high-quality emulation experience and TASers requiring advanced tools for precise gameplay analysis. It also benefits researchers and developers exploring retro gaming systems. BizHawk provides both entertainment and technical exploration opportunities in a single platform.
BizHawk can be installed via winget, making it accessible to users on compatible operating systems.
README
BizHawk
An emulation project.
EmuHawk is a multi-system emulator written in C#. As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). More info below.
A7800Hawk, Atari2600Hawk, C64Hawk, ChannelFHawk, ColecoHawk, GBHawk, IntelliHawk, NesHawk, O2Hawk, PCEHawk, SMSHawk, TI83Hawk, VectrexHawk, and ZXHawk are bespoke emulation cores written in C#.
MSXHawk is a bespoke emulation core written in C++.
More info below.
DiscoHawk is a disc image converter written in C#.
Released binaries can be found right here on GitHub (also linked at the top of this readme):
Click BizHawk--win-x64.zip to download it. Also note the changelog, the full version of which is over on TASVideos.
Extract it anywhere, but don't mix different versions of BizHawk, keep each version in its own folder. You may move or rename the folder containing EmuHawk.exe, even to another drive—as long as you keep all the files together.
Run EmuHawk.exe to start. If startup is blocked by a Windows SmartScreen dialog, click "More Info" to reveal the override button. Third-party antivirus may also block startup. There are some command-line arguments you can use: see Passing command-line arguments.
If you get the message "EmuHawk needs X in order to run!" when launching EmuHawk, it means you need to install that component on your system. As of 2.10, only the MSVC++ redistributable is required.
For older versions we have an all-in-one installer which you can get here, or you could download and install just the component that's missing.
We will be following Microsoft in dropping support for old versions of Windows, that is, we reserve the right to ignore your problems
unless you've updated to at least Win11 21H2 (initial release) or Win10 22H2. Read more on MSDN.
> You may find that the upgrade from Win10 to Win11 is not available for your PC. Rather than throwing it out and getting a new one, consider switching to Linux. See endof10.org for more info.
A "backport" release, 1.13.2, is available for users of Windows XP, 7, or 8.1 32-bit.
It has many bugs that will never be fixed (backports have ceased) and it doesn't have all the features of the later versions—you should probably get a new operating system instead.
Install the listed package with your package manager (some buttons are links to the relevant package). The changelog can be found over on TASVideos.
No package for your distro? Install via Nix (see below), or install manually by grabbing the latest release here on GitHub:
If you download BizHawk this way, don't mix different versions, keep each version in its own folder.
The runtime dependencies are glibc, Mono "complete", OpenAL, Lua 5.4, and lsb_release.
The .NET 8 Runtime (a.k.a. .NET Core) is not a runtime dependency, only Mono. Wine is also not a runtime dependency. If you try to use Wine anyway then you're on your own.
If it's not clear from the downloads here or in your package manager, EmuHawk is for x86_64 CPUs only.
You may be able to run on AArch64 with missing features: see #4052.
Run EmuHawkMono.sh to start EmuHawk—you can run it from anywhere, so creating a .desktop file to wrap the script is fine. The shell script should print an error if it fails, otherwise it's safe to ignore console output.
It takes the same command-line arguments as on Windows: see Passing command-line arguments.
Most features and cores work, a notable omission being Mupen64Plus (N64). See the Linux thread, #1430, for a more detailed breakdown.
Note: While the Linux port is about at parity, this remains a Windows-centric project. Please have patience as most of the dev team are on Windows.
Not available for either AArch64 or x86_64 devices. The feature request is #355.
iOS
As with Apple silicon Macs, not available.
If you were looking to emulate iOS apps, see #3956.
macOS (legacy BizHawk)
EmuHawk depends on certain libraries for graphics, and these don't work on macOS. Users on macOS have three options:
Use another machine with Windows or Linux, or install either in an x86_64 VM (Wine is not a VM).
Use an older 1.x release, which was ported to macOS by @Sappharad (with replacements for the missing libraries), via Rosetta. Links and more details are in this TASVideos forum thread (jump to last page for latest binaries). See #3697 for details.
For the technically-minded, download the source of an older 2.x release. @Sappharad put a lot of work into it but ultimately decided to stop.
...or use the Nix expression as a starting point instead.
Either way, this probably won't work on Apple silicon without a lot more effort. You'll probably want to build for x86_64 and run Mono via Rosetta. See #4052 re: Linux AArch64.
Nix/NixOS
(Curious what this Nix thing is about? Start here.)
You can get a dev build or recent release with Nix, either by cloning the repo, or by fetchzip'ing a commit and importing the expression from it. (The repo isn't a Flake yet, but you should be able to IFD.)
See the dedicated Nix usage readme for what attributes are exposed.
If you use a non-NixOS distro with Nix installed, you just need to add one argument and your host graphics drivers will be picked up thanks to nixGL.
You can also quickly get a development setup, including the .NET SDK and an IDE, with the provided shell.nix. See the Nix-specific docs for details.
Development builds are made automatically whenever someone contributes. Because of this, we recommend using a release for work that requires stability (such as TASing), and only switching to a dev build if there's a specific change or addition you need.
Click one of the buttons above to download a dev build (they're also at the top of this readme).
On the GitHub Actions page for a workflow run or job, click "Summary", then on the relevant download button under the "Artifacts" heading.
On the GitLab CI page for a Pipeline, click "Jobs", then on the download button for the relevant package_devbuild_* job. (On the Pipelines list page, there's also a download button on each Pipeline. On a Job page, the download button is on the right.)
To find the dev builds for a specific commit, you can click the green checkmark next to it (in the commit history, for example)
for a dropdown, then click the link for any GitHub Actions workflow.
(GitLab has a similar feature, but its Pipelines don't appear in GitHub's UI.)
EmuHawk takes some command-line options which are documented in the source.
On Linux starting from 2.10, these can also be viewed offline with the usual --help.
On Windows 10+, it's easiest to use PowerShell for this. For example, to pass --lua=C:\path\to\script.lua as the first argument and C:\path\to\rom.n64 as the second, navigate to the BizHawk install folder and run:
On Linux, you can pass arguments to EmuHawkMono.sh as expected and they will be forwarded to mono and to EmuHawk. (You can also export env. vars.)
All the arguments work as on Windows, with the caveat that file paths must be absolute, or relative to the install dir (EmuHawkMono.sh changes the working dir to there).
The same example as above would be ./EmuHawkMono.sh --lua=/path/to/script.lua /path/to/rom.n64.
For char escaping tips, see Unix StackExchange your shell's man/info page. BASH and Zsh have different rules!
Loading firmware
Put all your dumped firmware files in the /Firmware folder and everything will be automatically detected and loaded when you try to load a game (filenames and subfolders aren't enforced, you can just throw them in there). If you're missing required or optional firmware, you will see a "You are missing the needed firmware files [...]" dialog.
Keep in mind some firmware is optional, and some have multiple versions, only one of which needs to be set.
If you want to customise firmware (when there are alternative firmwares, for example) go to Config > Firmwares..., right-click the line of the firmware you want to change, click "Set Customization", and open the file.
You can change where EmuHawk looks for firmware by going to Config > Paths... and changing "Firmware" in the "Global" tab to the new location. This allows multiple installs to use the same folder.
Identifying a good rom
With a core and game loaded, look in the very left of the status bar (on by default, toggle with View > Display Status Bar):
a green checkmark means you've loaded a "known good" rom;
a "!" in a red circle means you've loaded a "known bad" rom, created by incorrect dumping methods; and
something else, usually a ?-block, means you've loaded something that's not in the database.
Rebinding hotkeys and virtual gamepads
There are two keybind windows, Config > Controllers... and Config > Hotkeys.... These let you bind your keyboard/mouse and gamepads to virtual gamepads, and to frontend functions, respectively.
Using them is simple, click in a box next to an action and press the button (or bump the axis) you want bound to that action.
If the "Auto Tab" checkbox at the bottom of the window is checked, the next box will be selected automatically and whatever button you press will be bound to that action, and so on down the list. If "Auto Tab" is unchecked, clicking a filled box will let you bind another button to the same action. Keep in mind there are multiple tabs of actions.
Selecting and configuring cores
To change which core is used where multiple cores emulate the same system (currently: NES, SNES, GB/C, SGB, and PCE/TG-16), look under Config > Cores. Under that menu, you'll also find the GB in SGB checkbox. When checked, GB/C games will be loaded using the chosen SGB core instead of the chosen GB core.
Cores have their own settings, which you can find in various windows under the system-specific menu (between Tools and Help when a rom is loaded). Some cores, like Mupen64Plus, have a labyrinth of menus while others have one.
Running Lua scripts
Go to Tools > Lua Console. The opened window has two parts, the loaded script list and the console output. The buttons below the menubar are shortcuts for items in the menus, hover over them to see what they do.
Any script you load is added to the list, and will start running immediately. Instead of using "Open script", you can drag-and-drop .lua files onto the console or game windows.
Running scripts have a "▶️" beside their name, and stopped scripts (manually or due to an error) have a "⏹️" beside them. Using "Pause or Resume", you can temporarily pause scripts, those have a "⏸️".
"Toggle script" does just that (paused scripts are stopped). "Reload script" stops it and loads changes to the file, running scripts are then started again. "Remove script" stops it and removes it from the list.
In-game saves
Games often have a "save progress" feature, which writes some save data on the cart or some sort of memory card. (Not to be confused with EmuHawk's savestates.)
But when EmuHawk emulates this process, the in-game saves remain in the host system's memory (RAM) along with the rest of the virtual system, meaning it's not really saved. The save data needs to be copied to a file on disk (on the host), which we call "SaveRAM flushing".
You can simply use File > Save RAM > Flush Save Ram (default hotkey: Ctrl+S) to make EmuHawk save properly. The .SaveRAM files are in system-specific subfolders of the BizHawk install folder (configurable) for if you want to make backups, which you should.
The File > Save RAM menu is printed in bold when the virtual system does a save, which usually corresponds to pushing a "save progress" button in-game. Note that some games use SRAM for miscellaneous tasks, so it may not be strictly necessary to flush the SaveRAM every time it's changed. Can't hurt though.
EmuHawk can also flush automatically, which you can configure with Config > Customize... > Advanced > AutoSaveRAM. When closing or switching roms, EmuHawk may also try to flush SaveRAM. A disclaimer: Automatic flushing is extremely unreliable and not being maintained. It may corrupt your previous saves!
More disclaimers: Develop a habit to always flush saves manually every time you save in the game, and make backups of the flushed save files! If you don't flush saves manually and something breaks, you're on your own. If your save has been corrupted and you didn't make a backup, there's nothing we can do about it.
Enter analog editing mode by double-clicking on an analog input cell. The cell color will change. There are several ways to edit values:
Arrow keys (see the TAStudio section in the Hotkeys menu)
Numeric input
Mouse dragging
Using the Virtual Pad tool while the Recording mode is enabled in TAStudio
While in analog editing mode, you can select multiple rows if you hold Shift or Control key and click on the Frame# column. That will allow you editing all those cells at once using Arrow keys or numeric input.
Creating a GUI with Lua scripts is fiddly. If you know some C# (or another .NET language), you can replace your Lua script with an external tool. See the ext. tools wiki for more details.
We're looking to create a catalog of tools made by the community, share yours on IRC/Discord (links below).
Cores
A core is what we call the smaller bits of software that emulate just one system or family of systems, e.g. NesHawk for NES/Famicom. For the most part, we have one core per system, but sometimes you have the choice between speed (in terms of CPU usage) and accuracy.
In the table below, core names in bold are accuracy-focused and acceptable on TASVideos. The -Hawk cores are part of the BizHawk project. All other cores are ported, mainly from the Mednafen project.
System
Cores
3DO
Opera
3DS
Encore
Apple II
Virtu
Amiga
UAE
Arcade
MAME
Atari 2600
Atari2600Hawk, Stella
Atari 7800
A7800Hawk
Atari Jaguar
Virtual Jaguar
Atari Lynx
Handy
Channel F
ChannelFHawk
Commodore 64
C64Hawk
ColecoVision
ColecoHawk
Doom
DSDA-Doom
DOS / Windows
DOSBox-X
Game Boy / Color
Gambatte, GBHawk, SameBoy
Game Boy Advance
mGBA
Intellivision
IntelliHawk
MSX
MSXHawk
N64
Ares64, Mupen64Plus
NDS
melonDS
Neo Geo Pocket
NeoPop
NES
NesHawk, quickerNES
Odyssey²
O2Hawk
PC-FX
T.S.T.
Playstation (PSX)
Nymashock, Octoshock
Sega 32X
PicoDrive
Sega Game Gear
SMSHawk
Sega Genesis
Genplus-gx
Sega Master System
Genplus-gx, SMSHawk
Sega Saturn
Saturnus
SNES
BSNES, Faust, Snes9x
Super Game Boy
BSNES, Gambatte
TI-83
Emu83, TI83Hawk
TIC-80
TIC-80 reference implementation
TurboGrafx
HyperNyma, PCEHawk, TurboNyma
Uzebox
Uzem
Vectrex
VectrexHawk
Virtual Boy
Virtual Boyee
WonderSwan / Color
Cygne
ZX Spectrum
ZXHawk
For an idea of what systems may be covered in the future, check our core request list.
A short FAQ is provided on the TASVideos wiki. If your problem is one of the many not answered there, and you can't find it in the issue tracker search, you can try:
You can open a new issue at any time if you're logged in to GitHub. Please at the very least read the issue templates, we tend to ask the same questions for every one-line issue that's opened.
Related projects
Unless specified, the below emulators are all available for both Windows and Linux PCs. Many are also available on macOS and Android.
Emulators for other systems can be found on the EmulatorResources page at TASVideos. The TASEmulators GitHub page also holds copies of other emulators and plugins where development happens sometimes, their upstreams may be of use.
Do you want your name next to these fine people?
We have many open issues with no-one to work on them, including these
and these.
'Tasks' are issues with narrow scope and/or clear requirements.
Any which would be a good fit for someone who's new to Open Source are listed here (spoilers: it's probably empty).
For issues in need of bikeshedding constructive discussion, look at these and these.
The contribution guidelines have more details on how to get set up, work with the code, and submit changes to us.
Don't shy away from asking about an Issue on IRC/Discord (see above)! You might be given more info about the problem—or you might find out someone is already working on it.
For adding new features it's especially important, because details are often left out of the issue tracker, and we may want to make sure the new addition is future-proofed.
With regards to core development, we're not particularly interested in PRs adding cores out-of-the-blue, but if you have experience in emulator development please get in touch. We have a wishlist of cores to port, and on top of that, many of our in-house cores are without a maintainer.
Open issues by programming language: C, C++, C# (will have no lang label), Rust
Not a programmer? You can still be helpful by grabbing a recent dev build and reproducing old bugs (checking if they're still broken or if they've been fixed).
This label tracks bugs which are likely fixed, but we're not sure.
Otherwise just filter by core and look for issues without a recent Repro: label.
Those with hardware or other domain knowledge may be able to help triage issues like these.
EmuHawk and DiscoHawk can be used by anyone for any purpose allowed by the permissive MIT License (Expat). The full text is very short.
Any developers looking to re-use code from BizHawk in their own work should understand which files the license applies to. It's included in the text, but tl;dr: anything outside /src isn't ours and we can't give you permission to share, use, or sell it. That means not all the files included with BizHawk releases or dev builds are free to share, either.
Disclaimer time! Can't have emulation software without a disclaimer...
> Following the terms of our license does not make you immune from other contracts or laws.
> Some or all of the following may be illegal where you live: creating a copy of non-free software for backup purposes ("dumping" or "ripping"); distributing copies of non-free software; soliciting pirated copies of software; knowingly possessing pirated copies of software; importing software from the USA (GitHub and TASVideos are American entities); using a backup copy of non-free software without the original.
> For obvious reasons, we cannot and will not distribute dumped games or firmware that are under copyright.