FICture2 – Ultra-Fast Image Compare & DDS Texture Viewer for Modders
FICture2 is an ultra-lightweight, high-performance image viewer and comparison tool built specifically for game modders and texture artists.
It aims for a sub-1MB executable with near-instant startup — no splash screen, no heavy frameworks, no delay.
Double-click a texture and you're already comparing it.
> FICture2 is an acronym for Floyd's Image Compare miniaTURE 2.
Demo Video

Watch the demo: https://youtu.be/2eowYOEa5dw
Download
FICture2 is available on NexusMods: https://www.nexusmods.com/fallout4/mods/100267
Why FICture2 exists
Most image viewers claim to support DDS — but in reality:
- BCn formats are often decoded incorrectly
- Alpha channels are mishandled or ignored
- Mip levels are flattened or forced
- Performance collapses on large texture folders
FICture2 was built because no existing lightweight tool handled DDS BCn textures correctly and fast enough for real modding workflows.
Proper DDS & BCn support (not “partial” support)
- Native DDS support via DirectXTex
- Correct decoding of:
- BC1 / BC3 / BC4 / BC5 / BC6H / BC7
- Accurate alpha channel handling
- No forced recompression
- No incorrect color-space shortcuts
What you see in FICture2 is what the engine actually gets.
Fast image viewing
- Fast loading of large DDS textures
- Optimized thumbnail generation for massive mod folders
- Smooth zoom & pan with mouse-centric controls
- Designed for inspection, not editing
Image compare mode (side-by-side)
- Compare 2–4 images simultaneously
- Perfect for A/B testing multiple texture replacements
- Split-view comparison with synchronized navigation
Folder-to-folder sync (compare mode)
When comparing two folders:
- Selecting an image in one panel automatically selects the same filename in the other
- Ideal for:
- Vanilla vs modded textures
- Competing retextures
- Conflict resolution
Built for Vortex Mod Manager users
- Automatic side-by-side comparison of conflicted files
- Files with the same filename are paired automatically
- Zero manual setup
FICture2 is a natural companion tool for Vortex.
Modder-centric image browser
- Thumbnail list includes:
- Images
- Subfolders (including
..)
- Folder previews with embedded image thumbnails
- Handles real mod directory structures
Ultra-light, zero bloat
- Executable size target: < 1 MB (size-first release builds)
- Near-instant cold start
- No runtime frameworks
- No background services
Who this is for
- Modders working heavily with DDS / BCn textures
- Anyone resolving mod conflicts visually
- Anyone tired of opening Photoshop just to check a texture
Status
- Actively developed
- Performance-first design
- Feedback welcome
> A sub-1MB, ultra-fast image viewer that finally handles DDS BCn textures correctly — built for modders.
Tech overview
This repository is the “app shell” that wires the UI and decode pipeline together:
FD2D/ (submodule): lightweight Win32 UI framework using Direct2D/DirectWrite (and optional D3D11 swapchain renderer)
ImageCore/ (submodule): async image decode pipeline (WIC + DirectXTex)
external/DirectXTex/ (submodule): DirectXTex library (external dependency)
external/libarchive/ (submodule): ZIP/7Z/RAR archive support (built as a minimal static library)
Installation & running
Requirements
- Windows 10/11 (x64)
- Visual Studio 2022 with Desktop development with C++
- Windows 10/11 SDK
Build
- Clone repo with submodules:
git clone --recurse-submodules https://github.com/floyd68/FICture2.git
- Open
FICture2.slnx in Visual Studio
- Select Release x64
- Build
FICture2 project
Build (CMake)
- Clone repo with submodules:
git clone --recurse-submodules https://github.com/floyd68/FICture2.git
- Configure:
cmake -S . -B build -G "Visual Studio 18 2026" -A x64
- Build:
cmake --build build --config Release
- Run:
build\Release\FICture2.exe
Notes:
- CMake builds libarchive from source by default (
FICTURE2_USE_LIBARCHIVE_CMAKE=ON).
- Local zlib/xz submodules are used by default (
FICTURE2_USE_LOCAL_ARCHIVE_DEPS=ON).
CMake options
Top-level options:
FICTURE2_BUILD_THUMBNAIL_PROVIDER (default: ON): build the ThumbnailProvider DLL.
FICTURE2_USE_LIBARCHIVE_CMAKE (default: ON): build external/libarchive via CMake and link archive_static.
FICTURE2_USE_LOCAL_ARCHIVE_DEPS (default: ON): build external/zlib and external/xz locally and wire them into libarchive.
DirectXTex (forced in root CMake):
BUILD_TOOLS=OFF: do not build texconv/texdiag tools.
BUILD_SAMPLE=OFF: do not build DirectXTex sample projects.
BUILD_SHARED_LIBS=OFF: build DirectXTex as a static library.
libarchive (forced in root CMake):
- Compression deps:
ENABLE_ZLIB=ON: ZIP/deflate support.
ENABLE_LZMA=ON: 7z/XZ support (via liblzma).
ENABLE_BZip2=OFF, ENABLE_ZSTD=OFF, ENABLE_LZ4=OFF, ENABLE_LZO=OFF: disabled to minimize size.
- Crypto backends:
ENABLE_CNG=ON: use Windows CNG (bcrypt) for hashes.
ENABLE_OPENSSL=OFF, ENABLE_MBEDTLS=OFF, ENABLE_NETTLE=OFF: disabled.
- Tools and extras:
ENABLE_TAR=OFF, ENABLE_CPIO=OFF, ENABLE_CAT=OFF, ENABLE_UNZIP=OFF: no CLI utilities.
ENABLE_XATTR=OFF, ENABLE_ACL=OFF, ENABLE_ICONV=OFF: disabled to reduce surface area.
ENABLE_PCREPOSIX=OFF, ENABLE_PCRE2POSIX=OFF: disable regex backends.
ENABLE_TEST=OFF, ENABLE_INSTALL=OFF: no tests/install targets.
POSIX_REGEX_LIB=LIBC: prefer libc regex if available.
zlib (forced when FICTURE2_USE_LOCAL_ARCHIVE_DEPS=ON):
ZLIB_BUILD_STATIC=ON: static zlib.
ZLIB_BUILD_SHARED=OFF: no shared zlib.
ZLIB_BUILD_TESTING=OFF: no zlib tests.
ZLIB_INSTALL=OFF: no zlib install step.
xz/liblzma (forced when FICTURE2_USE_LOCAL_ARCHIVE_DEPS=ON):
BUILD_SHARED_LIBS=OFF: static liblzma.
XZ_NLS=OFF: no gettext-based translations.
XZ_DOC=OFF, XZ_DOXYGEN=OFF: no docs.
XZ_TOOL_XZ=OFF, XZ_TOOL_XZDEC=OFF, XZ_TOOL_LZMADEC=OFF,
XZ_TOOL_LZMAINFO=OFF, XZ_TOOL_SCRIPTS=OFF,
XZ_TOOL_SYMLINKS=OFF, XZ_TOOL_SYMLINKS_LZMA=OFF: no CLI tools or symlinks.
Override options on configure, for example:
cmake -S . -B build -G "Visual Studio 18 2026" -A x64 -DFICTURE2_BUILD_THUMBNAIL_PROVIDER=OFF
cmake -S . -B build -G "Visual Studio 18 2026" -A x64 -DFICTURE2_USE_LOCAL_ARCHIVE_DEPS=OFF
libarchive (required for archive browsing)
FICture2 expects a locally built, minimal libarchive static library in:
external/libarchive/build-minimal/libarchive/Debug/archive.lib
external/libarchive/build-minimal/libarchive/Release/archive.lib
We keep the submodule clean and do not commit libarchive build outputs or local patches, so you must build it yourself:
- Ensure the submodule exists:
git submodule update --init --recursive
- Run the script:
build-libarchive-minimal.ps1
For details and the exact CMake flags used, see docs/libarchive_integration.md.
Run
- Launch the built exe from
x64\Release\FICture2.exe
- Or run from a terminal:
FICture2.exe "C:\path\to\image.dds"
Quick start
- Run with a file parameter:
FICture2.exe "C:\path\to\image.dds"
- Session restore is ignored; the given file is opened.
- Run with no parameters:
- If a previous session exists: restores the last session (window placement + viewers + folders/images + splitters).
- If no session exists: opens the first supported image found in the current user's Pictures folder.
Features
- Thumbnail strip + main image optimized for DDS-heavy folders
- Folder navigation inside the thumbnail strip (includes
.. “up” item)
- Archive browsing: ZIP / 7Z / RAR / BA2 (images and folders)
- Supported image formats: DDS, PNG, JPG/JPEG, BMP, GIF, TIF/TIFF, TGA
- Compare / multi-view: open up to 4 viewers side-by-side (equal widths)
- Sync mode (when 2+ viewers exist):
- selecting an image propagates to other viewers (by filename match within their current folder)
- zoom/pan propagates to other viewers currently showing the same filename
- Mouse pan + smooth zoom:
- zoom is critically-damped spring animated
- pointer-based zoom (the point under the mouse stays fixed)
- Sampling quality toggle for scaled image display (D2D + D3D11 paths)
- Session persistence (per-user INI):
- window placement (auto-saved during move/resize)
- open viewers + folders + selected image
- splitter positions (horizontal compare splits + thumbnail strip height)
- IPC compare strategy (single instance assist):
- if another instance is already running and you launch a file:
- if filenames match: first instance enters compare mode; second instance exits
- if filenames differ: second instance runs independently
- Drag & drop (main image region):
- Left 3/4 drop zone: replace the current
ImageBrowser folder/image with the dropped path (red overlay while dragging)
- Right 1/4 drop zone: insert a new
ImageBrowser to the right and open the dropped path there (green overlay while dragging)
- Multi-select drag & drop: drop multiple images/folders/archives to open up to 4 viewers side-by-side
- Unsupported files show an X cursor and cannot be dropped
- File associations: register supported image types from the context menu (per-user / HKCU only)
- Explorer DDS thumbnails: register/unregister the thumbnail provider from the context menu (admin prompt)
- First-run file association prompt (per-user / HKCU only)
Hotkeys
Global
Thumbnail list / navigation (focused ImageBrowser)
- Left / Right: move selection (includes folders and images)
- Home / End: jump to start / end of list
- PgUp / PgDn: page step selection
- Enter: activate selected item
- folder: navigate into folder
..: navigate up
- image: show in main view
- Backspace: navigate up (same as
..)
- Alt + Up: navigate up (Explorer-style)
- N: toggle navigation items visibility globally (folders +
..) across all ImageBrowser instances
- Q: toggle sampling quality (low/high)
- Ctrl + O: open file dialog, replace current viewer image/folder context
- Ctrl + Shift + O: open file dialog, create a new viewer on the right (up to 4 total), equal widths
Mouse controls (main image)
- Mouse wheel: zoom in/out (smooth spring animation)
- Shift + wheel: ±10% per notch
- Wheel: ±50% per notch
- Zoom is pointer-based: the pixel under the mouse stays fixed during zoom.
- Left mouse drag: pan
- Max zoom: 5000%
Drag & drop (main image)
- Drag an image file/folder onto a main image view:
- Left 3/4: replace current view (folder/image) — red overlay while dragging
- Right 1/4: insert a new
ImageBrowser on the right and open there — green overlay while dragging
- Multiple files/folders/archives can be dropped at once (up to 4 viewers total)
- Unsupported files show an X cursor and are rejected
Supported formats
- Images:
.dds, .png, .jpg, .jpeg, .bmp, .gif, .tif, .tiff, .tga
- Archives:
.zip, .7z, .rar, .ba2 (browse images + folders)
File associations & thumbnails
- Register file associations: right-click the main image area and choose Register File Associations (per-user / HKCU)
- Register DDS thumbnails: choose Register Thumbnail Provider (Admin) (prompts for elevation)
- If already registered, the menu shows Unregister Thumbnail Provider (Admin)
Command line
--renderer=d3d: prefer D3D11 swapchain renderer (default)
--renderer=d2d: force D2D-only renderer (more compatible)
Configuration (INI)
All settings are stored per-user at:
%LOCALAPPDATA%\FICture2\FICture2.ini
Important keys
[Window]
Left/Top/Right/Bottom/ShowCmd
- Window placement is auto-saved during move/resize (debounced) and also saved on exit.
[Viewer]
ShowNavItems (0/1): navigation items visibility (global across all ImageBrowser instances; toggled by N)
[Image]
ZoomStiffness (10..500): higher = faster zoom spring response
[Thumbnails]
MinSize (default 32)
MaxSize (default 256)
ItemSpacing, Padding, TileLabelSpacing
[Session] (auto-managed)
ViewerCount (1..4)
ThumbStripHeight
HorizontalSplitRatios
[Viewer0]..[Viewer3] (auto-managed)
CurrentFolder
DisplayedFile
Repository layout
FICture2.cpp: app entrypoint, renderer selection, IPC integration, startup restore logic
ImageBrowser.cpp/.h: core UI component (thumbnail strip + main image + multi-view + sync)
FD2D/: UI framework (submodule)
ImageCore/: decode scheduler/dispatcher/cache (submodule)
external/DirectXTex/: DirectXTex (submodule; not authored here)
Prerequisites
- Windows 10/11
- Visual Studio 2022 (C++ workload)
- Windows SDK installed (VS installer)
git if you want to work with submodules
Clone
This repo uses git submodules. Clone with:
git clone --recurse-submodules https://github.com/floyd68/FICture2.git
If you already cloned without submodules:
git submodule update --init --recursive
Build (Visual Studio)
- Open
FICture2.vcxproj (or open the folder in VS).
- Select configuration:
- Debug|x64 for development
- Release|x64 for distribution/perf/size tuning
- Build + run
FICture2.
Build (MSBuild CLI)
From a Developer PowerShell:
msbuild .\FICture2.vcxproj -m -p:Configuration=Release -p:Platform=x64
Release “size-first” notes
This repo can be configured to prioritize output size (even if it costs some runtime speed).
Typical knobs include:
/O1 /Os (optimize for size)
/Ob1 (limit inlining)
/GS- (disable buffer security checks; smaller & faster builds, but reduces mitigation)
/Gy /Gw + /OPT:REF /OPT:ICF (dead stripping / folding)
/LTCG (link-time code generation)
> If you want a speed-first profile again, revert the above to /O2, /Ob2, /GS, and FavorSizeOrSpeed=Speed.
Submodules
FD2D: https://github.com/floyd68/FD2D
ImageCore: https://github.com/floyd68/ImageCore
DirectXTex (external): tracked as a submodule under external/DirectXTex
License
This project is licensed under the MIT License - see the LICENSE file for details.
Copyright (c) 2024 EunSuk, Lee (이은석, floyd)
Troubleshooting
- Submodules are empty / missing files: run
git submodule update --init --recursive.
- Build fails due to locked exe: close the running
FICture2.exe instance.
- DDS decode performance: see
ImageCore/README.md for pipeline details and tuning points.
Network Activity
Does FICture2 connect to the internet?
FICture2 itself does NOT initiate any network connections. The application code contains no network APIs, HTTP requests, or telemetry.
However, Windows may make network requests when FICture2 runs due to system-level security features:
- Certificate Validation: Windows validates digital signatures of system components (WIC, COM, DirectX)
- SmartScreen Filter: Windows checks application reputation
- Windows Defender: Real-time cloud-based protection
- Windows Update: Component update checks
Reducing Network Activity (v1.1+)
FICture2 v1.1+ uses static runtime linking (/MT) to eliminate dependency on VC Runtime DLLs (vcruntime140.dll, msvcp140.dll). This reduces one major source of Windows certificate validation network requests.
Optimized app.manifest:
- Minimal dependencies
- Windows 10/11 compatibility declarations
- Maximum compatibility (Windows 10 1809+)
Remaining network activity comes from Windows system services only (WIC, DirectX, Common Controls validation). This is standard behavior for all Windows applications using system imaging components.
For advanced users who need to further reduce network activity (e.g., air-gapped systems), see: