Opentrack is a versatile head-tracking software designed to capture user head movements and transmit this data to games, flight simulation software, and other applications that support motion input. It supports multiple platforms, including Windows, Linux, and macOS, making it accessible to a wide range of users.
Key Features:
Cross-Platform Compatibility: Runs smoothly on Windows, Linux, and macOS.
Diverse Input Support: Works with various devices such as USB trackers, Kinect, Oculus Rift, Razer Hydra, Android apps, and Arduino setups.
Customizable Output Protocols: Supports SimConnect for Microsoft Flight Simulator, Virtual Joystick, X-Plane plugin, and other protocols for flexible integration.
Community-Driven Development: Benefits from contributions and feedback from a dedicated community.
Audience & Benefit:
Ideal for gamers seeking enhanced immersion in virtual environments, flight simulation enthusiasts requiring precise control, and developers looking to integrate advanced tracking into their projects. Opentrack offers flexibility and precision, enhancing user experience across multiple applications.
README
Intro
opentrack is a program for tracking user's head rotation and transmitting it to flight simulation software and military-themed video games. Project home is located at <>.
Looking for railway planning software? <> had the name opentrack first. Apologies for the long-standing naming conflict.
For the latest downloads visit <> Download an .exe installer or a .7z archive. Currently installers and portable versions for Windows are available for each release. It supports USB stick truly "portable" installations
opentrack is an application dedicated to tracking user's head
movements and relaying the information to games and flight simulation
software.
opentrack allows for output shaping, filtering, and operating with many input and output devices and protocols; the codebase runs Microsoft Windows, Apple OSX (currently unmaintained), and GNU/Linux.
Don't be afraid to submit an issue/feature request if you have any problems! We're a friendly bunch.
Tracking input
PointTracker by Patrick Ruoff, FreeTrack-like light points
SimConnect for newer Microsoft Flight Simulator (Windows)
freetrack implementation (Windows)
Relaying UDP to another computer
Virtual joystick output (Windows, Linux, OSX)
Wine freetrack glue protocol (Linux, OSX)
X-Plane plugin (Linux; uses the Wine output option)
Tablet-like mouse output (Windows)
FlightGear
FSUIPC for Microsoft Flight Simulator 2002/2004 (Windows)
SteamVR through a bridge (Windows; see <> by @r57zone)
Credits, in chronological order
Stanisław Halik (maintainer)
Wim Vriend -- author of FaceTrackNoIR that served as the initial codebase for opentrack. While the code was almost entirely rewritten, we still hold on to many of FaceTrackNoIR's ideas.
Chris Thompson (aka mm0zct, Rift and Razer Hydra author and maintainer)
Patrick Ruoff (PT tracker author)
Xavier Hallade (Intel RealSense tracker author and maintainer)
furax49 (hatire tracker author)
Michael Welter (contributor)
Alexander Orokhovatskiy (Russian translation; profile repository maintenance; providing hardware; translating reports from the Russian community)
Attila Csipa (Micro:Bit author)
Eike "e4z9" (OSX joystick output driver)
Wei Shuai (Wiimote tracker)
Stéphane Lenclud (Kinect Face Tracker, Easy Tracker)
To edit the wiki, send pull requests to the opentrack/wiki repository. The user-facing wiki will automatically update itself once the commit is merged.
License and warranty
Almost all code is licensed under the ISC license. There are very few proprietary dependencies. There is no copyleft code. See individual files for licensing and authorship information.
See WARRANTY.txt for applying warranty terms (that is, disclaiming possible pre-existing warranty) that are in force unless the software author specifies their own warranty terms. In short, we disclaim all possible warranty and aren't responsible for any possible damage or losses.
The code is held to a high-quality standard and written with utmost care; consider this a promise without legal value. Despite doing the best we can not to injure users' equipment, software developers don't want to be dragged to courts for imagined or real issues. Disclaiming warranty is a standard practice in the field, even for expensive software like operating systems.
Building opentrack from source
On Windows, use either mingw-w64 or MS Visual Studio 2015 Update 3/newer. On other platforms use GNU or LLVM. Refer to Visual C++ 2015 build instructions.