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RenderDoc Baldur Karlsson

Use this command to install RenderDoc:
winget install --id=BaldurKarlsson.RenderDoc -e

RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, or Nintendo Switch™.

RenderDoc is a standalone graphics debugger designed for capturing and analyzing single frames from applications using Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12 across Windows 7-10, Linux, Android, Stadia, and Nintendo Switch. It provides detailed introspection of rendering pipelines, enabling developers to identify and resolve graphics issues efficiently.

Key Features:

  • Cross-platform support: Works on Windows, Linux, Android, and Nintendo Switch.
  • Multi-API compatibility: Supports Vulkan, D3D11, OpenGL & OpenGL ES, and D3D12.
  • Detailed frame introspection: Analyze shaders, textures, buffers, and rendering states.
  • Python scripting integration: Customize workflows using embedded Python support.
  • Open-source development: The full source code is available on GitHub for transparency and community contributions.

Audience & Benefit:

Ideal for game developers, graphics engineers, educators, and hobbyists working on cross-platform or AAA titles. RenderDoc simplifies the debugging process by providing a user-friendly interface for analyzing complex rendering pipelines, enabling faster issue resolution and improving development efficiency. It can be installed via winget for convenient setup.

Versions
1.38.0
1.37.0
1.36.0
1.35.0
1.34.0
1.33.0
1.32.0
1.31.0
1.27.0
1.26.0
License