RenderDoc Baldur Karlsson
winget install --id=BaldurKarlsson.RenderDoc -e
RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, or Nintendo Switch™.
RenderDoc is a standalone graphics debugger designed for capturing and analyzing single frames from applications using Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12 across Windows 7-10, Linux, Android, Stadia, and Nintendo Switch. It provides detailed introspection of rendering pipelines, enabling developers to identify and resolve graphics issues efficiently.
Key Features:
- Cross-platform support: Works on Windows, Linux, Android, and Nintendo Switch.
- Multi-API compatibility: Supports Vulkan, D3D11, OpenGL & OpenGL ES, and D3D12.
- Detailed frame introspection: Analyze shaders, textures, buffers, and rendering states.
- Python scripting integration: Customize workflows using embedded Python support.
- Open-source development: The full source code is available on GitHub for transparency and community contributions.
Audience & Benefit:
Ideal for game developers, graphics engineers, educators, and hobbyists working on cross-platform or AAA titles. RenderDoc simplifies the debugging process by providing a user-friendly interface for analyzing complex rendering pipelines, enabling faster issue resolution and improving development efficiency. It can be installed via winget for convenient setup.